Pixel is a musical VR game made in Unity(C#) for Oculus Rift. In the game obstacles get spawn toward the player, the player needs to cut these obstacles. The goal for the players is to cut as many as objects they can. In the game the players have two lightsabers, right hand blue and left hand pink. The lightsabers can only cut the obstacles with matching colour, the direction which you hit the obstacles is also important. An audio visualiser was added to the game in order to make the game environment more interesting, the visualiser ring is positioned in the middle of the game world. The visualiser reacts to the music and shape of it changes. I made the visualiser by accessing the audio data values such as frequency of the song. Pixel required deep understanding of VR integration techniques in Unity.
A fun addicting VR game, Pixel is a musical based game. The goal of the project was to create a visually appealing game. An audio visualiser was added to the game which reacts and changes based on audio frequency.
Programming, Prototyping and testing, Game Design