My internship project working in Nokia Bell Labs UK. HarrySpotter is an Augmented Reality (AR) mobile game that allows users to discover real-world objects and places in a playful way, inspired by the Harry Potter series theme.
My master’s degree final project. AITE is third/first-person shooter survival game which has been developed using Unreal engine and blueprints. The purpose of this project was to test the effect changes in enemy stats such as health and damage has on player experience and behaviour
A fun addicting VR game, Pixel is a musical based game. The goal of the project was to create a visually appealing game. An audio visualiser was added to the game which reacts and changes based on audio frequency.
Escape is a third-person stealth game which asks players to get out of an abandoned graveyard stealthily and cautiously without being spotted by many blind monsters wandered in a graveyard. The player need to use different game mechanics in order to find their way out. The game was made using Unreal Engine.
The goal of this project was to create a fun addicting game, which is visually appealing using Unity low poly models. I attempted to make the game visually interesting by using different programming techniques. The game made in Unity using C#.
Link is a 2D puzzle game made with C++ and openFrameworks. The goal is to connect all the dots with same colour to each other and fill the entire board. The game offers range of levels from easy to hard, creating a fun and challenging experience.
Smash Room VR
The goal of this project is to create an experience which can help to reduce anxiety and stress. In the game player's hand and head positions are tracked. The game uses this data for character controller, creating an engaging VR experience.
For 3D modelling I usually use Maya and I use Mudbox/Zbrush in order to sculpt my models and make them more high poly and visually appealing. I also use Substance Painter in order to texture my models. You can find examples of some of the 3D models which I have done.
My goal for this project was to create a computer chess AI using different techniques I learned in my AI, algorithms and machine learning classes.