Smash Room is VR game made in Unity(C#) for Oculus Rift VR headset. In the game the player experiences VR simulation of being inside of a smash room. The main goal of the game is to break as many as objects that you can. The player can find a baseball bat inside the room and the player need to break the object using the bat. In the game object will be thrown toward you from different directions, creating a more engaging experience. The player needs always to pay attention to when the next object will be spawn. The ultimate goal of the game is to simulate satisfying feeling for the player when they break game objects; same feeling that people will get when they go to actual smash room. The game is also much more safer experience cause you are in a virtual world, and you do not need to worry about the safety procedures of smash room. The game also offers more engaging experience because you are able to do more in a VR simulation in comparison to real world for example feeling experience of having objects such as plate, laptop, chair thrown at you, and having ability to break is something you can not do in real world. Smash Room VR project required deep understanding of VR headsets integration in Unity also C# programming.
Smash Room VR
The goal of this project is to create an experience which can help to reduce anxiety and stress. In the game player's hand and head positions are tracked. The game uses this data for character controller, creating an engaging VR experience.
Virtual Reality Project
Oculus Rift VR Headset
Programming, Prototyping and testing, Game Design
Nima Jamalian, Habiba Sharaf, Elena Moroni, Gabriela Woch, Mariana Costa